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US elections: How serious of a threat is AI? | The Express Tribune

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ISTANBUL:

Artificial intelligence (AI) has been all the talk since the advent of AI language model ChatGPT, which brought the technology into the mainstream.

The possibility of AI replacing human jobs one day has led to ever-rising anxiety in the workforce all around the world. Nevertheless, it is not just the average Joe’s job that might be at stake — AI may well be instrumental dethroning US President Joe Biden, or keep him in the Oval Office, considering the unprecedented speed at which the technology is advancing.

AI-based manipulation methods and deepfakes, which are footage or content that looks or sounds convincing enough to fool at least some voters, pose a substantial threat, experts speaking to Anadolu said.

Sam Gregory, an AI expert who is also the executive director of technology advocacy website witness.org, mentioned last year’s parliamentary polls in Slovakia, where he said “significant” election manipulation has been attributed to the AI-generated content.

“In some notable cases, there is attribution of significant effect, for example with a falsified audio impugning a key candidate in the Slovakian elections last year, and implying vote-rigging,” he said.

“This audio appeared during the final days before the polls, when media and politicians were not supposed to comment, and it also took time to verify that it was manipulated,” added Gregory, who suggested that the upcoming Nov. 5 US elections could also be preceded by such an “October surprise” of compromising content published on social media.

While signs of AI being used with such malicious intent certainly raises concern, deepfake audio of politicians are particularly worrying, says deepfake expert Henry Ajder.

“It’s still not entirely clear whether these deepfakes are realistic or persuasive enough to actually change voters’ opinions and change the way that they vote at the polling booth,” he told Anadolu, adding that the “changes that we’ve seen in the landscape are significant.”

‘Complete breakdown of trust in media’

Ajder raised another damning prospect of the increasingly common use of AI-based manipulation methods, referring to what he called “a complete breakdown of trust in media.”

While it remains unclear whether people are really being influenced by deepfakes, Ajder said there is “certainly a strong chance that they will be.”

“So the danger for me really is actually about a complete breakdown in trust in all media, whether it’s real or not,” he said, explaining that people are “increasingly doubting the authenticity of real media because they’re saying it could be a deepfake, it could be generated.”

“So the jury really is still out on how effective deepfakes are going to be, but we are starting to see signs of the undermining of the information ecosystem because people now know that deepfakes are possible.”

Absence of ‘strong regulations’

According to Gregory, the AI expert, the problem is compounded by a lack of proper regulations on how to deal with manipulative AI-based content.

“One notable dimension is the absence of either strong regulation to determine what is a legitimate use of synthetic content, and safeguards against malicious usage,” he said, warning that “there are no strong technical counter-measures.”

“Methods to detect deepfakes are not widely available or very reliable, and are not paired with skills and resources in the hands of most journalists, while new approaches to show more transparently how AI was used in content creation are not fully implemented across platforms and production tools,” he said.

“So, even with the current level of AI usage, we are not well-prepared for an escalation of both deceptive use of generative AI, or an escalation of claims that compromising real footage is made with AI.”

Gregory also pointed to what he called “levels of polarization, the absence of robust legislation in some states, and the inadequate technical mitigations, particularly as they are available to minority communities who are targeted with disinformation and voter suppression,” adding that these prospects “highlight the need to worry.”

Risk of being misled

At least some voters are at risk of being manipulated or misled by synthetic content made through the use of AI, with two main reasons to worry, according to the expert.

“First, most voters are seeking out content that confirms their positions, so deceptive AI content that reinforces their views or humanizing AI content that elevates their candidates will be welcome,” he said.

Gregory also emphasized that AI technology is improving exponentially over time and that it is getting equally more difficult to detect synthetic content.

“Voters are encouraged to scrutinize images, or listen closely to audio — but this is not a valid strategy as AI improves, to actually spot it. However, publicly available detection tools available via a Google search do not function well and give frequent false positives and negatives, furthering confusion and doubt,” he said.

Many others also share this fear, with Gregory noting that the World Economic Forum (WEF) had determined “misinformation and disinformation powered by AI” as the number one threat going forward.

“In reality, AI so far has been a complement to traditional campaigning and influence operations, not a replacement or had a significant multiplying effect,” he said.

For his part, Ajder underlined that “the average Internet user does really have that ability to distinguish deepfakes from authentic content,” further adding that “the technology has rapidly improved the quality” of synthetically generated voice audio.

“I can speak from my own perspective as someone who’s worked in this space for a long time, it is increasingly difficult to listen to a clip of someone allegedly speaking and to be able to say that’s definitely real or definitely fake. So, for the average person, it’s even more difficult,” he added.

Data harvesting

Another result of AI’s breakneck progress is the amount of data that this prompts tech companies to harvest, which Gregory said has reached “unprecedented” levels.

“There is an unprecedented degree of data harvesting going on right now as AI companies try to secure training data for their models,” he said.

“Similarly, many individuals are using chatbots and other AI services without thinking whether they are sharing private information that will be incorporated into the datasets,” Gregory warned.

The expert also pointed to India’s recent general elections as an example of the potential manipulative use of AI.

“Generative AI can be used to scale up direct-to-voter candidate communication,” he said, adding that it could be used to improve “covert influence operations by creating more plausible text that sounds like a native speaker and to create diverse versions to use to cover a potential campaign.”

Easier to deceive voters

When asked about the prospects of a possible orchestrated attack in the context of the upcoming US elections, Gregory referred to recent reports by Microsoft, which that AI has been used at an increasing rate for “meme and content creation.”

He said the US-based tech giant had studied the “integration of generative AI into campaigns in advance of the Taiwanese elections, as well as in the US,” also uncovering the “potential use of deceptive audio and videos dubbed deceptively and with lipsync matching.”

Pointing to research by the UK-based Center for Countering Digital Hate and rights group WITNESS, the expert emphasized “how easy it is” with AI-based tools to “create the types of images and scenes that are the center of conspiracy theories on elections and could be used for voter suppression or to confuse voters.”

“We have also seen how AI-generated images can rapidly spread and be contextualized to frame issues. For example, recent images showing former President Donald Trump appearing with Black voters that were originally created to illustrate articles or as satire but have been recycled as deceptive images implying they are real,” he said.

Gregory further added that such acts will “play on the same vulnerabilities as previous attempts, compounded by the questions of access to adequate detection tools and resources in the most vulnerable communities.”

“Although we focus most in deepfake discussions on the idea of the big, flashy fake that shifts an election, a more significant risk might be a volume of smaller-scale content that suppresses voting and reduces voter commitment and enthusiasm,” he concluded.

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SpaceX achieves unprecedented feat in commercial space travel | The Express Tribune

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WASHINGTON:

Two astronauts, a billionaire and an engineer, completed the first private spacewalk in orbit on Thursday outside a SpaceX capsule. They wore a new type of spacesuit in a high-risk feat once limited to astronauts from government space agencies.

As part of the Polaris Dawn mission, the astronauts each spent about 10 minutes outside the Crew Dragon capsule, tethered for safety, while their two crewmates remained inside. The mission, led by Elon Musk’s SpaceX, further pushed the boundaries of private space travel.

Jared Isaacman, a pilot and founder of Shift4, was the first to exit, followed by SpaceX engineer Sarah Gillis. Meanwhile, their crewmates Scott Poteet and Anna Menon observed from inside the capsule. Orbiting about 450 miles (730 km) above Earth, the entire spacewalk lasted one hour and 46 minutes.

Isaacman, who also funded the Polaris mission, previously financed his Inspiration4 flight with SpaceX in 2021. The mission, streamed live on SpaceX’s website, tested new equipment, including slimmer spacesuits and a procedure to fully depressurise the Crew Dragon cabin – technology that Musk aims to refine for future private missions to Mars.

After re-entering the spacecraft, Isaacman commented on Earth’s beauty, as seen from space. This mission was one of the riskiest for SpaceX, the only private company capable of regularly sending people into orbit and back.

Before the spacewalk at around 10:52 GMT, the capsule was completely depressurised, with the astronauts relying on their SpaceX-designed spacesuits for oxygen via an umbilical connection to the capsule. Isaacman, 41, and Gillis, 30, tested the suits’ flexibility and provided feedback to improve future designs.

The mission aimed to push the limits of private companies in space, with ground teams at SpaceX’s California headquarters monitoring the hatch’s closure and carrying out safety checks as the astronauts returned inside.

The spacewalk procedure echoed that of the first US spacewalk in 1965, which involved depressurising the capsule and tethering a spacesuited astronaut to it. NASA Administrator Bill Nelson hailed the mission as a “giant leap forward” for the commercial space industry and NASA’s goal of building a sustainable US space economy.

While Isaacman has not revealed the mission’s cost, it is expected to run into hundreds of millions, with Crew Dragon seats typically costing around $55 million each.

Gillis, who joined SpaceX as an intern in 2015, and Poteet, a retired US Air Force lieutenant colonel, were among the crew, along with SpaceX engineer Anna Menon. Throughout the mission, the spacecraft circled Earth multiple times, reaching altitudes of up to 1,400 km, the farthest humans have travelled in space since Apollo’s final mission in 1972.

Spacewalks have previously been conducted solely by government-trained astronauts. Since the International Space Station (ISS) was established in 2000, there have been around 270 spacewalks, with 16 on China’s Tiangong space station.

The Polaris crew spent two and a half years training, including mission simulations and challenging real-world experiences, to prepare for the mission, according to Poteet.

Currently, a record 19 astronauts are in orbit, including 12 aboard the ISS, after a Russian Soyuz mission transported additional astronauts there on Wednesday. Since 2001, Crew Dragon has completed more than a dozen astronaut missions, primarily for NASA.

The capsule was developed under a NASA programme to create commercial vehicles for transporting astronauts to and from the ISS. Boeing’s Starliner capsule, also part of this programme, launched its first astronauts to the ISS in June but faced difficulties. It returned empty, leaving its crew aboard the station until next year, when a Crew Dragon capsule will retrieve them.

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PS5 Disc Drive is selling out after PS5 Pro announcement | The Express Tribune

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The demand for the PS5 Disc Drive has skyrocketed since the announcement of the PS5 Pro, with online retailers quickly selling out of the popular peripheral.

Gamers eager to ensure they can still play physical media on their next-gen consoles are rushing to purchase the external disc drive required for the new PS5 Pro.

Sony officially revealed the PS5 Pro earlier this week, and with it came the announcement that the console would not include a built-in disc drive.

Instead, players who want to use physical discs will need to buy the external PS5 Disc Drive, a shift that has already sparked a buying frenzy.

At the time of writing, the PS5 Disc Drive has climbed to #16 on Amazon’s best-selling video game products.

Best Buy, one of the major online retailers, has already sold out of the drive, and it is currently unavailable for order. Gamers are still able to find it on other major sites like Target, Walmart, and PlayStation Direct, but these supplies are expected to diminish quickly as well.

This rush to secure the PS5 Disc Drive began when Sony introduced the PS5 Slim in late 2023, which also required an external drive for physical game compatibility. Unlike the original PS5, which featured both disc and digital editions, the Slim removed the option of having a built-in disc drive.

 

 

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US wireless data usage surges to record 100 trillion MB in 2023 | The Express Tribune

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Americans consumed more than 100 trillion megabytes of wireless data in 2023, a 36% rise from the previous year and the largest single-year increase, according to a report from wireless industry association CTIA.

The surge in usage—an increase of 26 trillion MB over 2022—is attributed to the growing adoption of 5G devices and fixed wireless access (FWA) broadband services.

The total number of wireless connections in the US rose to 558 million, representing a 6% growth over 2022. Notably, 40% of wireless connections were 5G-enabled, covering over 330 million US residents.

Additionally, nearly 40% of all wireless devices were connected to 5G, a 34% increase from 2022.

CTIA highlighted that the sector attracted $30 billion in investment in 2023, with total spending on spectrum auctions surpassing $233 billion.

However, the association emphasized the need for Congress to restore the Federal Communications Commission’s (FCC) auction authority to ensure access to mid-band spectrum and meet the growing demand for wireless services.

By the end of 2023, the US had 432,469 active cell sites, a 24% increase since 2018, thanks to siting reforms.

The cost per megabyte of wireless data has dropped by 50% since 2020.

CTIA’s annual survey has tracked the US wireless sector since 1985.

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Black Sun Productions to launch VR game inspired by Kafka’s Metamorphosis | The Express Tribune

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Black Sun Productions, a virtual reality studio, has announced its debut title, Metamorphosis VR, will launch on October 10, 2024.

The narrative inspired by Franz Kafka’s The Metamorphosis will be available for Meta Quest 2 and 3.

This VR game offers a unique and immersive experience, allowing players to step into the surreal world of Kafka’s renowned novella.

Metamorphosis VR is a bold reimagining of the 2020 PC game Metamorphosis, originally developed by Ovid Works and Untold Tales.

The story takes place in early 1900s Vienna, following Gregor Samsa, a traveling salesman who undergoes a shocking transformation into a cockroach.

After a night out, Gregor awakens to discover his metamorphosis and embarks on a strange journey to find a way to return to his human form and save his closest friend.

“We chose Metamorphosis as our debut title for Black Sun because its surreal, Kafkaesque world – some of the richest and most immersive environments imagined – offers a perfect opportunity to bring this extraordinary experience to virtual reality,” said Corbin Chase, CEO of Black Sun Productions, in a statement, as reported by VentureBeat.

“One of VR’s most powerful abilities is how it changes our perspective and sense of scale, and Metamorphosis uniquely combines confusion, bewilderment, wonder and beauty. All imparted by that shift in perspective, it feels like this game was always meant for VR.”

One of the game’s key highlights is its distinct shift in perspective, which allows players to experience Gregor’s new reality as an insect.

Navigating through walls, floorboards, and tight spaces, the player is immersed in a bizarre world filled with bug philosophers, insect crime bosses, and creepy thespians.

The game features over 100 insect characters, each with a unique voice, contributing to an interactive experience.

Fans of Kafka’s original novella and virtual reality enthusiasts eager to explore its surreal world are anticipating the game’s October 10 release on Meta Quest 2 and 3.

 

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